Then, when that basic installation doesn't work, I move the newly installed files to the \bin directory and try that, then when that fails I move them to the \bin64 directory and try again, and then when that fails I make duplicate copies of them in the main directory for the game EXEs as well as both the \bin and \bin64 directories. With ReShade v3 I'm installing by using the downloaded setup *.exe file (for whichever version I'm trying to install), pointing it to the Gw2.exe (for the 32-bit attempts) or the Gw2-64.exe (for the 64-bit attempts), telling it to use DirectX9 or DirectX10 (depending on which version I'm attempting), and then allowing it to download and install the default shaders. If you honestly believe that I'm installing it incorrectly, then please, enlighten me as to exactly how it should be installed (assuming some method other than what I've already tried - see below). Nothing pisses me off quite like elitist-sounding forum responses that are so useless and asinine as to be a total waste of bandwidth. Of course! Why didn't I think of that? The fact that I've been able to successfully use and even edit/modify shader systems, such as SweetFX and ReShade v1 in the past with multiple games (including older versions of GW2) combined with the incredible difficulty of installing and using ReShade v3, it must all just be way too difficult for me! And please note the tone of sarcasm. Moriz1 wrote: GW2 definitely works with reshade, since i have it running fine. I'd appreciate it if anyone could help me get this to work. The *.log files (when they are actually created, which seems to only work with ReShade 3.0.6 using 64-bit version of the d3d9.dll file) doesn't show any errors or warnings, and it appears that everything should be working, but no shaders seem to have any effect and the settings screen doesn't come up (using SHIFT + F2).Īlso, I noticed that the latest version of Guild Wars 2 uses a "d3dcompiler_43.dll" file with a 2.00MB file size and a tooltip File Description of "Direct3D HLSL Compiler", so I was wondering if we need to overwrite that file with the dll file from ReShade, but I tried that as well, and still no success. It is possible that ArenaNet simply doesn't want people to use custom shaders of any sort and has managed to detect and disable them, but I'm not sure. I can't think of anything else to try to make this work. I also tried both DX9 and DX10 versions of the *.dll files (filenames), as well as both 32-bit and 64-bit versions of each of them (2 different *.dll files tried, 4 different filenames tried). I tried them all in the main game *.exe directory, in the \bin directory, and in the \bin64 directory. I tried multiple different versions, including the following: I discovered that my ReShade was no longer working with it. I just decided today to check out Guild Wars 2 again after having been away from the game for about a year and a half or so.
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